PORTFOLIO '26

PORTFOLIO '26

PORTFOLIO '26

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UI

ID

UI

ID

UI

ID

About me

About me

About me

About me in short

About me in short

About me in short

TL ; DR

Full Yap

It started with curiosity.

As a kid, I was obsessed with how things were built not just how they looked, but why they worked the way they did. I’d take apart objects, sketch ideas, and spend hours noticing small details most people overlooked. I didn’t know it back then, but I was already thinking like a designer.


Before screens became my primary medium, I was deeply into products, machines, and form. I was fascinated by how a physical object could communicateintent through shape, material, and ergonomics. That interest slowly evolved from engines and hardware into interfaces and systems from how things are made to how people experience them.

Studying Industrial Design helped me ground that curiosity in reality: research, ergonomics, prototyping, and manufacturing logic. Over time, UI/UX entered naturally not as a switch, but as an extension. I realised modern products don’t live in one world anymore. A product is the hardware and the interface and the flow and the emotion.

Today, I design end-to-end product experiences physical and digital using a mix of industrial design thinking, UI/UX principles, and AI-assisted workflows. I enjoy working from first principles, asking uncomfortable questions, and turning complexity into clarity.

TL ; DR

Full Yap

It started with curiosity.

As a kid, I was obsessed with how things were built not just how they looked, but why they worked the way they did. I’d take apart objects, sketch ideas, and spend hours noticing small details most people overlooked. I didn’t know it back then, but I was already thinking like a designer.


Before screens became my primary medium, I was deeply into products, machines, and form. I was fascinated by how a physical object could communicateintent through shape, material, and ergonomics. That interest slowly evolved from engines and hardware into interfaces and systems from how things are made to how people experience them.

Studying Industrial Design helped me ground that curiosity in reality: research, ergonomics, prototyping, and manufacturing logic. Over time, UI/UX entered naturally not as a switch, but as an extension. I realised modern products don’t live in one world anymore. A product is the hardware and the interface and the flow and the emotion.

Today, I design end-to-end product experiences physical and digital using a mix of industrial design thinking, UI/UX principles, and AI-assisted workflows. I enjoy working from first principles, asking uncomfortable questions, and turning complexity into clarity.

TL ; DR

Full Yap

It started with curiosity.

As a kid, I was obsessed with how things were built not just how they looked, but why they worked the way they did. I’d take apart objects, sketch ideas, and spend hours noticing small details most people overlooked. I didn’t know it back then, but I was already thinking like a designer.


Before screens became my primary medium, I was deeply into products, machines, and form. I was fascinated by how a physical object could communicateintent through shape, material, and ergonomics. That interest slowly evolved from engines and hardware into interfaces and systems from how things are made to how people experience them.

Studying Industrial Design helped me ground that curiosity in reality: research, ergonomics, prototyping, and manufacturing logic. Over time, UI/UX entered naturally not as a switch, but as an extension. I realised modern products don’t live in one world anymore. A product is the hardware and the interface and the flow and the emotion.

Today, I design end-to-end product experiences physical and digital using a mix of industrial design thinking, UI/UX principles, and AI-assisted workflows. I enjoy working from first principles, asking uncomfortable questions, and turning complexity into clarity.

Interactable Zone , Hold & drag the content

Experience

Experience

Experience

IIT Guwahati

Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%. Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users. Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Product Design & Ergonomics Intern

May – July 2024

Rehyve

Industrial Design Intern

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Sstudize

Senior Product Designer (UI/UX)

Sept – Dec 2025

• Using form language, tactile grip features, and label hierarchy to stand out quickly in crowded retail environments, I designed and prototyped several packaging and bottle concepts that increased shelf visibility by about 45%.

• Created lightweight structural solutions and cost-effective CMF strategies that reduced material consumption by 12–15%.

• Produced more than 20 high-fidelity renders, and product storyboards that helped the team move more quickly from idea to prototype to investor pitch by reducing approval cycles by about 30% and accelerating internal alignment.

IIT Guwahati

Creative Direction ( Product & Visual Design )

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

IIT Guwahati

Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%. Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users. Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Product Design & Ergonomics Intern

May – July 2024

Rehyve

Industrial Design Intern

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Sstudize

Senior Product Designer (UI/UX)

Sept – Dec 2025

• Using form language, tactile grip features, and label hierarchy to stand out quickly in crowded retail environments, I designed and prototyped several packaging and bottle concepts that increased shelf visibility by about 45%.

• Created lightweight structural solutions and cost-effective CMF strategies that reduced material consumption by 12–15%.

• Produced more than 20 high-fidelity renders, and product storyboards that helped the team move more quickly from idea to prototype to investor pitch by reducing approval cycles by about 30% and accelerating internal alignment.

IIT Guwahati

Creative Direction ( Product & Visual Design )

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

IIT Guwahati

Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%. Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users. Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Product Design & Ergonomics Intern

May – July 2024

Rehyve

Industrial Design Intern

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Sstudize

Senior Product Designer (UI/UX)

Sept – Dec 2025

• Using form language, tactile grip features, and label hierarchy to stand out quickly in crowded retail environments, I designed and prototyped several packaging and bottle concepts that increased shelf visibility by about 45%.

• Created lightweight structural solutions and cost-effective CMF strategies that reduced material consumption by 12–15%.

• Produced more than 20 high-fidelity renders, and product storyboards that helped the team move more quickly from idea to prototype to investor pitch by reducing approval cycles by about 30% and accelerating internal alignment.

IIT Guwahati

Creative Direction ( Product & Visual Design )

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

IIT Guwahati

Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%. Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users. Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Product Design & Ergonomics Intern

May – July 2024

Rehyve

Industrial Design Intern

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Sstudize

Senior Product Designer (UI/UX)

Sept – Dec 2025

• Using form language, tactile grip features, and label hierarchy to stand out quickly in crowded retail environments, I designed and prototyped several packaging and bottle concepts that increased shelf visibility by about 45%.

• Created lightweight structural solutions and cost-effective CMF strategies that reduced material consumption by 12–15%.

• Produced more than 20 high-fidelity renders, and product storyboards that helped the team move more quickly from idea to prototype to investor pitch by reducing approval cycles by about 30% and accelerating internal alignment.

IIT Guwahati

Creative Direction ( Product & Visual Design )

May – July 2024

• Led ergonomic redesigns that, when verified by actual user testing, increased comfort and performance by 30%.

• Presented 20+ improved product concepts human-centered product concepts that won over faculty and advanced to the refinement of the prototype , 4 were prototyped and tested with users.

• Reduced effort-intensive interaction points by 15–20% through form refinement. Acknowledged for turning research into concrete design results 2× faster and creatively than anticipated.

Apart from design

Apart from design

Apart from design

I think of UI and UX as paying attention to how people move, hesitate, tap, and get confused.


When something works well, users don’t think about the interface at all. They just keep going.

UI UX design

I think of UI and UX as paying attention to how people move, hesitate, tap, and get confused.


When something works well, users don’t think about the interface at all. They just keep going.

UI UX design

I’m drawn to physical objects because they’re honest.


You can feel immediately if something is uncomfortable, awkward, or thoughtfully made there’s nowhere to hide.

I’m drawn to physical objects because they’re honest.


You can feel immediately if something is uncomfortable, awkward, or thoughtfully made there’s nowhere to hide.

Industrial design

You can never know too many applications.
But here's what i know.

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